So is Aqua Republica James Cameron's long-awaited sequel to Avatar? Or, perhaps even worse, has Kevin Costner decided upon a 3D version of Waterworld?
Actually, it's neither one, but a serious water resources game being developed by DHI and UNEP. This morning I had a call from DHI's Chengzi Chew to get my impressions of Aqua Republica.
From the 'About' page;
What is it?
Aqua Republica is a new online strategic game that taps into social networks and the phenomenon of serious games. It helps raise awareness and educate stakeholders of the importance and challenges of managing limited natural resources in the face of multiple and often competing demands in the drive towards sustainable development.
Who is it for?
Entry level water managers and policy makers, as well as universities, schools and anyone who is interested in, or should be interested in, sustainable development.
What can be gained from it?
- Build capacity and increase knowledge on water resources management
- Learn to balance developmental needs with water resources and the environment
- Learn to manage conflicts in the use of water with other stakeholders
- Learn to collaborate with other players to maximise transboundary developments
How can that be done?
By experiencing decisions-making in a realistic and interactive learning environment, with real time simulation of hydrological processes, developments and water resources management options.
You can view the slides here or see them below.
It is not a like the model that Intel was developing a few years ago; Intel's was oriented towards conflict mitigation and based on a Second Life-type platform. I was enthused about that model; at one point Intel was going to come to OSU and speak before my class on its use and provide access to a beta version. After that initial enthusiasm, I never heard from them again.
My initial reaction to Aqua Republica was positive although I noted the model: 1) does not consider water quality; 2) may not function well in certain groundwater cases; and 3) may have 'cultural transferability' issues. I had this latter concern about the Intel model, which Intel acknowledged (the person with whom I dealt was an anthropologist).
Pricing will be an issue; DHI has not decided on that. I suggested a free 'student version' (maybe online) and then a premier edition for a fee, based upon how many users would be involved.
In any case, I asked to stay involved and hope to get a beta version soon. Chew said they hoped to release the model by the end of this year.
My feelings?
"Can't wait." - Bart Scott, NY Jets linebacker.
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